3D Design and modeling using Google SketchUp v.7
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In this workshop, Sunil will demonstrate the simple ways to block out your design in 3D using Google SketchUp. A quick block out of your design will help you evaluate the design in 3D form to get a better idea of proportional and scale issues.
You will start with a simple prop (building a simple artist desk) where you will familiarize yourselves with the tools available: cameras, materials and ways to render out your design. Sunil will then demonstrate the approach and setup of building your 2D designs into 3D. By week four, you will be involved in more complicated props and vehicle designs by building a Concept Steam Train in 3D, from basic shapes to detailing.
Sunil is a Designer and a 3D sketch artist currently working with George Hull Designs in the Bay Area and has been working in the motion picture and video game industry for over 4 years. During his undergraduate study at the Academy of Art University in San Francisco, Sunil worked as an art intern at Electronic Arts in Redwood Shores, and as an apprentice to veteran film designer George Hull.
Throughout this connection, Sunil began to sharpen his skills while working for George Hull Design, specifically working on film projects. Responsibilities included creating quick 3D sketch models for props and sets using Google SketchUp. "Quick" being the key attribute, Sunil’s quick designs allowed for many variations and fast ideas to accelerate the design process. Some include: THE CLUB video game, IRON MAN 2.
In 2007 Sunil began working for Dreamworks as a 3D Visual Development artist for the animated film MEGAMIND where he was responsible for the 3D design of props and pre-viz layouts of the various sets in the movie.
Sunil is a Designer and a 3D sketch artist and has been working in the motion picture and video game industry for over 8 years. H...Read More »