3D Environment Creation
INTERESTED IN THIS COURSE?
This course is closed for enrollments, submit the form to get notified early next time this course runs.
Paul McWilliams has been Environment Technical Director on such visually spectacular
films as ‘Harry Potter and the Deathly Hallows’ and the Visual Effects Oscar award-
winning ‘Inception’. If you have any questions about the course contact Paul through his facebook page here.
View the recording of the webinar Paul ran demonstrating his workshop here on 6th January: http://ballistic.adobeconnect.com/p1rhew9m2tj/
In this online eight-week mentored training course, he'll take you through the VFX
production techniques he used to create ‘Mal's house’ seen in the Limbo sequence of the
film Inception. In his January class, Paul will run live fortnightly webinar sessions in addition to the video content. These sessions will be recorded for those who can't make it.
Initially you’ll work with Paul to model the house using a image modelling photogrammetry
workflow. You’ll then UV map the house before starting the texturing process. The
texturing will involve advanced projection techniques combined with 3D painting and more
traditional texturing. You'll then work on shader look development and lighting before
finally rendering and compositing your model. Once finished, your model will be a fully
production-ready asset. Paul will guide and help each student to create and trouble-shoot
their own work. Students will be provided with a choice of four different buildings to work with providing different levels of difficulty.
Newly added to the course will be 3D painting using Autodesk's Mudbox. Paul has taken
time to add this to the course to demonstrate how 3D painting can improve and speed up
the environment workflow.
This is an intermediate entry level workshop, suitable for students with a good
understanding of Maya. Some basic modelling, UV mapping, texturing, lighting and
rendering experience is required. This course will take your skills in 3D environment
creation up to an advanced level enabling you to produce feature film level imagery
appropriate for one’s portfolio.
"Paul, well done on a topic that a lot of people miss out on; the really fine details of
modeling and texturing. You have inspired me to do better and better and never strive for
second rate in 3D."
- Mario Yannakakis, student, June 2012.
"I come from a games development background, and I was keen to see how the workflow
for environment design would be different across the two disciplines. I'm really looking
forward to using the techniques I've learned from this course in my everyday work. The
content has been fantastic and I've learned heaps."
- Jamie Pillarinos, student, June 2012.
"I really want to thank you for such an enormous amount of info and detail on the entire process. It's obvious you spent a great deal of time putting the videos together and covering every aspect. I've rarely been disappointed in a CGS class and this is no exception. I definitely learned a lot of new techniques. Cheers to all the hard work you put into it." Michael Clark, student, September 2012
Read the week-by-week outline below this for a guide of what material is covered.
Paul McWilliams has worked in Visual Effects for 6 years. He originally did a Computer Science degree at University of Kent, Engla...Read More »