Environment Modelling for Games
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David Baldwin has spent the last few years designing playable environments for titles like the Uncharted franchise at Naughty Dog.
He joins us now to share his design and development process - starting in Maya and taking you all the through to a playable outcome in UDK. Along the way he'll explain his theories on game modelling, level layout and how to incorporate technical elements like LODS and collision. You'll be set weekly assignments and Dave will give personal feedback to you and your classmates.
A wonderful insight into how the lush, complex environments prevalent in today's games are created.
David has most recently helped to create environments for the award winning games Uncharted 2 and 3, as well as The Last Of Us. H...Read More »