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Physics for Animators

Course Details

  • 25 Jun 2013 - 06 Aug 2013
  • Current Fee: $439 USD

  • This course is closed for enrollments, you can be notified the next time it runs by filling in the form below.
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  • CGS Connect Membership is $59

INTERESTED IN THIS COURSE?

This course is closed for enrollments, submit the form to get notified early next time this course runs.


Course Overview

Did you miss Michele's free live web session talking about this workshop?  Click here to see a recording.

Too many animators missed physics in school and lack an all-important understanding of how it works in relation to animation for both film and games. Take your animation skills to the next level by applying real-world physics to your own work in this brand new 6 week, online, fully mentored CGWorkshop.

In her signature easy-to-follow style, industry veteran Michele Bousquet takes you through just the stuff you need to know without having to learn complex formulas.

This course answers common questions about physics-based animation, from "How many times should the car's wheels turn?" to "How do I make a thunderstorm?". You'll look at wind and other atmospheric phenomena, and you'll gain an understanding of the nature of light and fire.

The subject matter in this course is not platform-specific, and can be applied to any animation process or program.

 

(Images courtesy of Anselm von Seherr-Thoss)



  • Michele Bousquet

    Michele is an award-winning animator, writer, and teacher. She has written more than 20 books on computer graphics including How t...

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