3D Environment Creation
If you missed Paul McWilliams' free 3D Environment Creation Webinar on 11th May, here is a recording.
In this course you’ll learn how to create a digital building from photographic source material as well as all the techniques that go into creating digital environments. You will follow the same workflow that course leader Paul McWilliams used whilst working on films including Inception, Sweeney Todd and Deathly Hallows. This course is ideal for aspiring Environment artists (in Film, Television and Commercials) and for those working in the fields of Architecture and Archaeological Environment re-creation. View Paul’s facebook page here to take a look at students current work and read their experiences of the course. You can also contact Paul through this page.
Over this eight-week mentored training course, Paul will take you through the production techniques he used to create ‘Mal's house’ seen in the Limbo sequence of the film Inception. Paul has redesigned the course so that it now offers a choice of four different buildings to work with, each providing a different level of difficulty and working time requirement. Throughout the course Paul will provide help and feedback.
You’ll work with Paul to model the house using image modelling photogrammetry, then UV map the house before starting the texturing process. This will involve advanced projection techniques combined with 3D painting and more traditional texturing. You'll then work on shader look development and lighting before finally rendering and compositing your finished model.
A new addition to the course is 3D painting using Autodesk's Mudbox. Paul has taken time to add this to the course to demonstrate how 3D painting can improve and speed up the environment workflow.
This is an intermediate entry level workshop, suitable for students with a good understanding of Maya. Some basic modelling, UV mapping, texturing, lighting and rendering experience is required. This course will take your skills in 3D environment creation up to an advanced level enabling you to produce feature film level imagery appropriate for one’s portfolio. The course will require a 4-8 hour commitment each week depending on the complexity of the model you choose to work with.
"I want to thank you for your massive effort with the course, I've really felt like you care about us conquering the material, that's what I feel good teachers should do." - Kristian Hollund, student, January 2013.
"I really want to thank you for such an enormous amount of info and detail on the entire process. It's obvious you spent a great deal of time putting the videos together and covering every aspect. I've rarely been disappointed in a CGS class and this is no exception. I definitely learned a lot of new techniques. Cheers to all the hard work you put into it." - Michael Clark, student, September 2012.
"Paul, well done on a topic that a lot of people miss out on; the really fine details of modeling and texturing. You have inspired me to do better and better and never strive for second rate in 3D." - Mario Yannakakis, student, June 2012.
"I come from a games development background, and I was keen to see how the workflow for environment design would be different across the two disciplines. I'm really looking forward to using the techniques I've learned from this course in my everyday work. The content has been fantastic and I've learned heaps." - Jamie Pillarinos, student, June 2012.
Paul McWilliams has worked in Visual Effects for 6 years. He originally did a Computer Science degree at University of Kent, Engla...Read More »