John DeRiggi Character Artist
John has worked in the game industry for 6 years as the lead character artist for Schell Games, led by veteran game designer, Jesse Schell. Always aiming to push the boundaries of the character pipeline, John has developed characters for numerous titles. These include games such as Mechatars, a character experience combining interactive physical toys with online browser-based gameplay in a head to head battle. Past games also include work for clients such as Disney/Pixar, Microsoft, Sea World, The Dallas Mavericks, and Jakks-Pacific.
John also recently streamlined the character pipeline for Carnegie Mellon University’s Alice software, the well-known educational tool directed by Randy Pausch which is used around the world to teach computer science through storytelling. John currently creates character and environment art for the newest edition of the Alice gallery.
As an instructor for over five years, John has also taught and mentored in various 3D programs and workshops. These include schools such as The Art Institute, Carnegie Mellon University, and ITT Technical Institute.
Rapid Character Development for Online Games
Online games like Diablo, DOTA, Torchlight, League of Legends, and many casual titles can have different character art needs than a first person shooter or third person action-adventure game. Compared to over-the-shoulder or full body cameras of PS3 or XBox titles, a wider camera in many online games promotes smaller characters on screen and more of them at the same time. It is therefore the character artist's job to help ensure that players still enjoy interacting with a smaller, less detailed character competing heavily for scr...
Starts / Ends
13th May 2013 - 3rd Jun 2013