Josh is a freelance character artist, modeler, designer currently working with Marvel on Iron Man 3. Previously he has worked at Naughty Dog where he worked on Uncharted 3: Drake’s Deception as a character artist. As well as working at Legacy Effects working on movies such as The Avengers, Total Recall, The Amazing Spiderman, and Real Steel.
In 2008 Josh moved from Colorado to Los Angeles to continue his education at Gnomon School of Visual Effects. Immediately after graduation, Josh started working at Legacy Effects on Real Steel create robots for the film. Since then he has made many robots and characters for film, games, and collectibles.
Hard Surface Character Modelling
If you love your robots and you missed this class the last few times it's run, don't miss it this time! Marvel's Josh Herman demonstrates the tips and tricks he's used to model one of the world's most iconic superheroes in his Hard Surface Character Modelling 8 week CGWorkshop. Working mainly in Maya, he'll take you through his process and give you personal feed back on your own model, which you'll build alongside the rest of your online class. Josh says, "Robots, mechs and sci-fi suits of armour. These each provide their own uniq...
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