David has most recently helped to create environments for the award winning games Uncharted 2 and 3, as well as The Last Of Us. His love and dedication to the craft has been with him ever since his first experience with Autodesk’s Animator, and MS paint. Growing up he used his skill wherever possible, by substituting class work with CG stills and movies. Due to his passion with the 3d arts, it was an obvious choice for him to study it further in college.
After graduating from Savannah College of Art and Design in 2003 he found his first professional opportunity in the video game industry, in Southern California at the ill fated Sigil Games. From there he jumped around the gaming industry until he joined Naughty Dog, where he works with the team to continually raise the bar for video games.
Over his career he has picked up a lot of good working knowledge, and is now very excited to bring that to you.
Environment Modelling for Games
David Baldwin has spent the last few years designing playable environments for titles like the Uncharted franchise at Naughty Dog. He joins us now to share his design and development process - starting in Maya and taking you all the way through to a playable outcome in UDK. Along the way he'll explain his theories on game modelling, level layout and how to incorporate technical elements like LODS and collision. There is a real focus on level design and playability. Throughout you'll be set weekly assignments and Dave will give pe...
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