Nick Deboar has been working in the animation and VFX industry for almost 10 years, specializing in Lighting and Surfacing. After spending 3 years at The People's Republic of Animation, he moved to England to work at the home of Wallace and Grommit; Aardman Animations. Here he worked as Lead Lighter on a number of projects,and supported/developed their inhouse Renderman tools and shaders. Moving back to Australia, he worked as a Lighting Technical Director on "Legend of the Guardians: The Owls of Ga'Hoole" at Animal Logic, then moved to "Happy Feet 2" at Dr D Studios as a Lighting/Surfacing Technical Director. Nick has lately been developing Lighting and Surfacing pipelines, including acting as a Lead Lighter/Surfacer on a number of jobs for Sony Computer Entertainment.
Nick started with node based compositing with Shake, then moved to Nuke, which he has been using solidly for over 6 years.
Nick also spent a couple years tutoring at the University of South Australia in various animation and film courses.
In his spare time he writes Renderman shaders, Nuke Gizmos, takes photos and occasionally finds the time to direct his own work.
Compositing for Feature Animation
Building from his experience on a number of animated feature films, Nick Deboar will cover how Nuke is used in modern feature animation pipelines. This course is aimed at compositors who want to know more about compositing 3D renders, and lighting artists wanting to composite their own shots. The course will cover common production tasks, such as dealing with multi-channel exrs, linear color, motion blur, depth of field and premultiplied images. It will then move on to more advanced topics; working with position passes, creating...
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